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Sensotec: Learning through play: how a mobile projector can do both

Imagine having fun and learning at the same time — that’s ActiveFloor! Physical activity supports information processing, memory, concentration, and overall wellbeing, so what better way to combine learning and movement than with a mobile floor projector? 



Sensotec’s ActiveFloor mobile projector transforms any floor or table into an interactive surface, giving staff and students access to 10,000+ educational games, activities and sensory experiences. Whether used to meet specific learning outcomes or for recreation, a mobile projector is a fun and engaging way to support students' physical, cognitive and social development. 


Shift the focus from learning to play 

As an interactive learning tool, the ActiveFloor projector encourages child-initiated learning. A subject or skill students may have previously found difficult becomes fun and engaging once presented as a ‘game’. This shift from traditional learning to an interactive play-based approach helps to: 

  • encourage play and movement through relevant topics and learning material 

  • improve memory retention, focus and concentration 

  • promote teamwork and social skill development 

  • reduce boredom and anxiety 

  • channel hyperactivity into controlled behaviour and meaningful activities. 


Whether you need a short 10-minute break from the classroom or use ActiveFloor to create a structured 30 to 60-minute learning session, the extensive library of games and activities offers something for every age group and every ability. 


Improve classroom engagement 

ActiveFloor switches up the traditional classroom learning model, creating new ways for students to interact with the material and each other. 


Introduce interactive lessons: A geography lesson, for example, is an opportunity for an interactive map exploration where students physically move to different countries projected on the floor — ideal for visual and kinetic learners. 

From hating maths to teaching it, Mathematics teacher Jesper Albinus loves how ActiveFloor turns traditional teaching on its head: 

“I HATED maths when I went to public school...I don’t think that maths always has to be traditional and ‘boring’. Maths can be about anything: cars, horses and animals — in the end, the equation is the same…The great thing about ActiveFloor is that everybody gets a chance to show that they are good at something. Some are good at solving equations, others have a great memory, and everyone (especially boys) loves to compete.” 


Support collaborative learning: Encourage students to work together to solve problems and complete tasks, while developing strong teamwork and communication skills, and building trust and empathy. 


“ActiveFloor’s interactive learning system is meant for a classroom full of can’t-sit-still-and-want-to-play-now youngsters, who learn and play together. Those who eagerly wait for their turns will watch closely and intently to help answer questions and cheer on their classmates. Kids who may be typically shy or withdrawn are now being picked first for teams because of their memorisation and concentration skills”. — Primary Teacher 


Receive real-time feedback: By receiving and responding to feedback in real-time, students get a quicker and more accurate understanding of concepts and subject matter. 


Active bodies, active minds — the importance of movement 

As physical activity releases endorphins, these ‘feel-good’ hormones work to improve the mood and reduce stress and anxiety. Endorphins also play several other important roles in the classroom, with the power to: 

  • develop fine and gross motor skills, such as hand-eye coordination and balance 

  • improve attention span and problem-solving skills 

  • boost self-esteem 

  • combat behavioural disorders and health issues related to sedentary behaviour 

  • strengthen relationships and bonds formed between teachers and peers. 


Brain scientist and researcher Kjeld Fredens explains movement and activity as being so fundamental to learning and development that you could say children think with their bodies. Physical activity is a simple yet extremely powerful tool for boosting student performance and wellbeing. 


Bridge the gap between our digital and physical worlds 

While technology plays a valuable role in modern education, excessive screen time brings its own set of challenges — sometimes to the detriment of physical, mental and emotional health. 

ActiveFloor bridges this gap between the digital and physical by combining the best of both worlds. By using technology to initiate physical activity, students can stay active all while reaping the educational benefits of digital learning. 


A flexible solution that adapts to your space and needs 

Right from the outset, ActiveFloor has been designed with flexibility in mind. In addition to the extensive library of games and activities, teachers and students can also create their own content. This level of customisation offers: 

  • full control over subject, language, age group and required skill level 

  • content that aligns with relevant curriculum and meets specific learning goals 

  • an opportunity for students to develop and learn at their own pace. 


Need to accommodate various users? Simply move between locations and adjust the height to change the screen size, or alternate between floor and tabletop use. 

ActiveFloor is also ideal for after-school programs or recreational use. Multiple students can take part and play together, encouraging social interaction and collaborative learning. 


Support students with special needs 

ActiveFloor’s design accommodates all levels of mobility, making it an inclusive tool for students with special needs. Being suited to both floor and tabletop use, students can use their feet, hands or their entire body to interact with games and activities. 

Emily King, a primary school technology teacher, shares her experience with ActiveFloor: 

“ActiveFloor's gaming system satisfies students at all levels. I’m able to implement the interactive learning games with those having special needs also (from non-verbal and severe autism to wheelchair users). Whether it’s our learning games, sensory games or an activity like soccer to encourage good behaviour, all of my 750 students are able to participate in one way or another.” 


For students with specific and complex learning needs, ActiveFloor’s level of customisation makes it a powerful tool to support conditions such as: 

  • Autism 

  • ADHD 

  • hearing loss 

  • vision impairment 

  • speech disorders 

  • sensory impairment 


With ActiveFloor, both neurodiverse and neurotypical students alike have an inclusive and enjoyable space to learn and grow to their full potential. 


A multi-sensory approach: the future of education 

As each student enters the classroom with unique challenges and life experiences, we can no longer ignore the ineffectiveness of a ‘one size fits all’ approach to our learning environments. 

A multi-sensory approach caters to diverse learning styles and needs, making education more inclusive, flexible and enjoyable for all students. With a blend of visual, auditory and kinesthetic activities, Sensotec’s ActiveFloor lets students engage and develop their senses in a way that works for them. 



A closer look at the ActiveFloor projector 

Sensotec’s ActiveFloor projector includes a 3 x 2m vinyl floor, creating a blank canvas for instant use. For smaller floor spaces or tabletop use, adjusting the unit's height changes the projection size. The inclusion of a PC with Windows 10, speakers and a tracking camera make set up and interaction seamless. 

The unit itself is a compact 43cm wide, with castors for quick and easy relocation. Users can explore and download activities and sensory experiences from a large library. ActiveFloor also provides quick, easy templates to customise or create your own content. All you need is a smooth surface, a power point connection and internet access. 

At no extra cost, users have access to ongoing software updates and new game templates. An online community is also available for sharing knowledge, asking questions and interacting with other teachers and pedagogical approaches. 


Why choose Sensotec? 

Sensotec is here to help you seamlessly integrate the projector into the classroom for immediate use. We offer expert guidance, comprehensive support and assistance with set-up and training. Ready to shift the focus from learning to play? Contact us for a chat. 


1300 622 180



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